Ravenfield Aims to Simulate a Multiplayer FPS | CBR

One of the biggest downsides to many FPS games is that they typically need to be played online or with other people to get the best experience. There really isn't an FPS that's been able to capture the kind of strategy or scale with CPUs that online shooters are capable of. However, Ravenfield is a game that comes pretty close to providing offline gameplay that fans of games like Call of Duty and Battlefield can expect from online play and has a pretty strong case to be one of the best FPS games out there.

In Ravenfield, the only human-controlled character is the player. Every other unit on the map is computer-controlled with no options for multiplayer. This may seem like a downside, but there's actually a ton of fun to be had with Ravenfield's simulated multiplayer gameplay.

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The most important thing that makes Ravenfield's single-player FPS gameplay enjoyable is the AI. The game's bots have some pretty simple behavior, such as using grenades to attack groups and traveling together in squads. Units will also use the various vehicles scattered around the map and utilize pathing and map features to attack different control points. Battles can quickly become huge in scale and as chaotic as any multiplayer shooter.

Players can even issue a battle plan for their team, focusing the battle on specific key locations or control points.  This can help keep battles feeling a bit more lively, though the sheer scale of what Ravenfield does with its AI and battles do that well enough. The maps manage to be massive in scale but can still have tight confrontations between two armies, minimizing the number of quiet moments.

Control points aren't the only objectives that players can select, as there is a wide selection of different game modes available. Players can focus on taking down the enemy reinforcement or help their team score a certain amount of points before the other team. The length of these game modes all depends on how many units players pick to be in the made, with the game able to handle hundreds with little issue, though that depends more-so on the computer running the game. There's even a survival mode for players who want to take on waves of enemies.

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The maps in Ravenfield vary in size, but many are similar in scale to those featured in Battlefield. There are ground and air vehicles to help traverse the terrain that can also be used by the AI, ensuring that there's no trouble ensuring that there's always a fight. Of course, if the base game's maps get a little too repetitive, players can always check out the Steam Workshop and pick from the massive amount of fan-made maps and weapons to add to their game.

The Workshop support helps bring way more replayability to Ravenfield. Custom maps can bring in environments like Hoth from Star Wars or 2Fort from Team Fortress 2 that let players fight on any map they can think of. The weapons that fans have created and added to the game let players shape Ravenfield into nearly any kind of FPS they can think of. The mods aren't limited to adding content from other games, either, as there are weapons from history and even some original creations available to download.

The modding scene really thrives when fans consider their ability to customize the weapons that both teams use. Players can select what weapons the red and blue teams in Ravenfield use and can even limit their own selection as well if they wish. Players can also change vehicle skins and models to help reskin the entire game into whatever experience they wish. Ravenfield's customizability lets players create the FPS game of their dreams.

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